There is an unlikely, but present, possibility that the enchantment points modifier isn't 1, but 1.2. I don't really understand the "minimum magnitude"? I've always played mages, love magic in elder scrolls. Levitate 1 with Fortify Speed 10 seems to work out similar to a normal walking pace and be more efficient than 10pt levitation. One of my favorite things to do in RPGs, or any other game that allows it for that matter, is customizing equipment. Even more easier if you're willing to sacrifice robe, belt and/or helmet slots for strength and I think if you wanted to do pure STR enchantments on everything, you could possibly even reach close to 1000 with all slots having the best items. I also remember making bound on strike enchantments for to stealing NPC armor, but that was long ago, so I'm not sure does it work with latest patches. Magicka and enchanting requires a bit more thought than the newer games and I can't remember much (it was like 13 years ago :p). Shields are handheld pieces of armor used to block incoming blows during melee combat. Find out the Enchant capacity of the item in the Enchant window then exit. I was obsessed with it. (I assume you meant the carryweight goes that much higher with the enchant, not the strength itself.). no reasonable way to actually go everywhere and do everything ... with how expensive useful enchantments are I don't feel bad at all selling to creeper I assumed that you weren't meant to "pay" for the top tier enchantments and you were supposed to max out your skill and do it yourself . What are CE items ? I found a post with the cliff racer levitate trick which is pure genius! Find any trainer that does enchant training to any level, cast that on yourself and talk to the trainer before it wears off. Finding out that the Cephalopod helm was supposedly the best helm in the entire game in terms of enchanting was one of the most disappointing discoveries in all of my experience with Morrowind. If you want a variation of this, just ask. There are a few examples of spellcasting being more useful or interesting, like Summon Sphere Centurion or my favorite: Drain Intelligence 100 pts for 1 second on self. Just get Daedric Tower Shield (allows for 1-89 Fortify STR), Exquisite Clothing (inc. rings & amulet) and Daedric Gauntlets. Could've saved so many mana potions. Enchanting is one of most (in)famous school of magic and features of TES III : MORROWIND While most people enjoyed enchanting in Morrowind a lot thanks to their immersive features, some would say that it lacks surprise and excitement, and also a bit (severely) overpowered. I'm trying to make a bow with increased chance of "staggering" the target. You can also cast something like a levitate 1pt in 50 ft for X secs to slow down a group of ennemies. *Enchanting items costs a lot lot lot lot of money if you ask someone to do it for you. If you're more of a close combat type of character, I would go with touch spells and maximum burst damage with lower duration as you don't want the fight to last. Good along with a telekinesis and chameleon enchantment. Press question mark to learn the rest of the keyboard shortcuts. Therefore, CE enchantments with this effect have been changed to Fortify Maximum Magicka instead, with a magnitude resulting in the same amount of added magicka with an intelligence of 50. Lock 1-20 & Open 2-25 on the same item, it's basically an universal key for you to play around, it can basically lock or unlock any container within a few casts, really useful when being chased through doors. I'm struggling with damage spells. In enchantments used in conjunction with the Target Effect, one point can go a really long way in terms of cost and EP. The enchant discipline concerns imbuing physical items with magical properties called enchantments. A source spell's magnitude, duration, and other detai… Creates map image file depending on the Create Maps Enable value in the Morrowind.INI file. Basically abuse the fact that 1s spells cost next to nothing compared to sustained effects yet in many cases still allow to reap all the same benefits. Drain skill. You might like what you create. I have the overhaul mod installed and with that it looks really good! INT can be also useful for pure mage, but you do get quite bit of Magicka with normal 100 INT as Atronarch and it's not like restore potions are hard to come by or make. It's an amazing glitch. Light, 10pts for 5 sec in 50-ish area of target. note: I tweaked my game to allow for slightly easier enchanting, so some of the stuff I mentioned might be harder to accomplish than others. Constant Water Breathing Due to the fact that any enchantment used on an armor piece will provide a permanent and constant effect, using water breathing on a ring or amulet will provide unlimited water breathing. Welcome to r/Morrowind, a subreddit dedicated to Bethesda's 2002 open world RPG, the third installment in the The Elder Scrolls series. Yeah, permanent regeneration is quite nice although you really need it only on early game. Since Enchantments don't consume Magicka to work, this allows you to regain all of your Magicka even if you don't have enough Magicka to cast any spells at all. I've already got pair of pants with +8 Fatigue and +1 Slowfall (very very VERY useful), but I'm looking for other suggestions. As above, one can use Transcendent Sigil Stones to enchant 5 pieces of heavy armor with a Resist Magic effect that will make a warrior invulnerable to magic attacks, which is incredibly useful later on in the game once you are around level 20 when most monsters have powers that cannot be silenced or when enemies commonly carry enchanted weapons, meaning that enemies such as Spider Daedra, … New comments cannot be posted and votes cannot be cast. Looks like you're using new Reddit on an old browser. For other uses, see Shields. (In fact there are a dozen ways in which it can break the game alltogether and just make you invincible.) Then make a version of it that does "Drain enchant 100 for 2 seconds on self". You can then use your very high INT to enchant a full suit with on-use Fortify Enchant Skill or Fortify Intelligence. Main trick here is to have all your fortify enchantments (works also for stuff like detection and vision spells) as 1-XX and not 20-20 or so. If you play a mage in vanilla Morrowind without any magicka regen mods you basically have two options on how you can effectively do it. Multiply the capacity by 2.5 ( or 5 for CE items) and add 100. I. have a daedric bow and a soul gem with a Golden Saint's soul, and I'm trying to find a good enchantment for this. That's the enchant skill you need to have 100% chance of making it. Spells can be purchased from merchants, or occasionally learned during quests. Generally speaking: The most overall useful ones are Restore Fatigue, Restore Health, Fortify Attribute, Fortify Intelligence, Feather, Spell Absorption, Sanctuary, Chameleon, Reflect, Detect Key/Enchantment (these are extraordinarily helpful effects when it comes to both Thieves and completing quests), Shield, and Nighteye (these are the ones I can think of at least). Also, Drain Intelligence 100pts for 1s on Self to fully restore magicka. This behavior is optionally removed by Morrowind Code Patch. So I guess I got it wrong? *Similar to the Cliff Racer trick, casting levitate on foes will make them incredibly slow. By using our Services or clicking I agree, you agree to our use of cookies. I'm compiling a list.. . Forget all the hand holding of the modern games, if you weren't paying attention you'd quickly get lost, you actually had to think haha :p. Anyway I decided to give it another go and Christ, what a step back in time haha, I love it all over again. *Regarding Magnitude-Duration, it all depends on the spell and you fighting style. morrowind, huge landscape. My favorites: Fortify Strength (usually up to 400-500 constant for carrying loot), Night-Eye (constant, up to 30-40), Detect Key (constant, up to 15-20), Detect Enchantment (constant, up to 30-40), Levitation (constant, but obviously I don't use it all the time), Water Walking (see levitation), Chameleon (can be useful sometimes), Paralyze (for weapons). If the value is 2 and one has created a directory Maps in the main Morrowind game directory, this command will create a 256×256 high color bitmap of each exterior cell in the game. Pop some fortify INT potions for more. So what are some of your best, most useful and most efficient spells? Looking for cool spells to try out :) My current favorite ones are: Illusion Chameleon 100% for X seconds! Useful in blight storms at night when detect creature isn't really great or precise. I really like permanent summoning flame atronachs (or other creatures) on my stuff. This will refill your magicka bar to full every time as long as you have 100 Intelligence or less. Enchanting Enchanting is the most enchanting enchanting Morrowind mod. Obviously, we could also talk about how to enchant, but I think everyone knows Azura's Star, int/luck potions, keeping values 1-XX for constant effects, exquisite clothing, ebony staff, daedric shields and summoned Golden Saints at this point. You can substitute INT or Luck for Enchant skill, INT=1/4 pt Enchant and Luck=1/8 pt. I use luck and intelligence potions for enchanting, so it's not hard to do anything. Press J to jump to the feed. (also increases the magnitude limit from the default 100 to 500). Still, I'm happy to help new enchanters on this if needed. Just trying to find the best way to do it. I haven't tried that though because I prefer to have other effects too. You just re-equip them until you're satisfied with values they give. *Summoning an ancestral ghost and striking it 3 times will make him cast a spell on you which you can absorb to replenish your magicka. Blocking can only be performed with a shield, and is automatic in Morrowind. Spellmakers can craft spells with any effect from any school of magic (regardless of their magical expertise), but they do not have libraries of magical effects available. The best way to do it is basically to create a Fortify Intelligence Potion, drinking it, using the boost to create an even better potion of Intelligence, drinking it, using the boost to create a better potion,etc. I have always used it for some glorified, but boring weapon enchantment. This post was sponsored by House Telvanni enchanters association. By using our Services or clicking I agree, you agree to our use of cookies. you need to enchant your own stuff. How the fuck can you fortify strength 400-500 constantly? Prior to retaining the services of a spellmaker to create a custom spell, the Nerevarine must first learn a spell consisting of a desired magical effect. Enchant + .25*Intelligence + .125*Luck - 1*[enchantment points] Constant: Enchant + .25*Intelligence + .125*Luck - 1*[enchantment points] Keep in mind, this is if my calculations are correct. Doing it yourself requires an absurd level in Intelligence and Enchant skill (and Luck at some degree). You can bypass an enemy's spell reflection by using an AoE spell and targeting it at something with no reflection in that AoE radius. ---Section I: Examples Incorporating the RVME--- *The RVME becomes exponentially more useful (especially in enchantments) as you add more effects to the formula. (For example, a fortify marksman 80pts for 2 seconds on Ajira will make her able to train you in archery up to 80+ skill. I couldn't have been much older than 12. Really wish I learned that a long time ago. Enchanting is the ability to add magical effects towards an item. Best Enchantments for armor - posted in Morrowind Discussion: I'm looking for the best list of enchantments i could use and the armor to use them on to make the ultimate set of armor for morrowind, money is not a problem and neither are souls (azura's star + summon golden saint works very well). The most complex enchantments are enchanted artifacts, objects with one or more magical effects powered by built-in soul gems. . Any enchantment put into armor will generally be something that you will want to have only when you're in combat, or a perpetually useful effect such as Fortify Strength. Can anyone confirm the accuracy of the enchantment success rates on uesp.net? Any useful spells you can suggest? Welcome to r/Morrowind, a subreddit dedicated to Bethesda's 2002 open world RPG, the third installment in the The Elder Scrolls series. E.g. The better your Enchant skill, the more successful you will be at creating magic items, and your ability to use enchanted items improves; for example, skilled enchanters drain power from magic items more slowly than lesser skilled enchanters. The simplest enchantment are magical scrolls with a single enchantment that are destroyed with one use. (Fortify Enchant is better since the requirement is lower). One never should go too overboard with them though because they can crash the game and in really bad case produce never ending effects. Speed could be another if you dislike wearing boots of blinding speed. Enchanting is really big part of Morrowind experience atleast for me and the varieties it offers is just incerible really. Multiply the capacity by 2.5 (or 5 for CE items) and add 100. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Perfect for characters not suited for close combat (like my High Elf Mage-Archer). But a fortify spear 10 pts will probably not raise her spear skill enough to train you). Even if just for fun? I've read that to have a chance to make a high-level enchanted item you need over 1000 INT and 500 Enchant. I've been meaning to create a set of equipment that holds effects which are useful to my current character and playstyle. I know touch tends to be more efficient than target, but I don't really understand the minimum and max magnitude. Cookies help us deliver our Services. I don't think I need any higher than 30 points in nighteye. It works because the effect of said potions stacks. Calm, frenzy. Actually, it's pretty easy to estimate how much Enchant or equiv. I like to have a touch destruction spell and a ranged one. My favorites: Fortify Strength (usually up to 400-500 constant for carrying loot), Night-Eye (constant, up to 30 … Being a character that is well versed in enchanting, alchemy etc. Cookies help us deliver our Services. Jump 30p 1s for faster movement (if my memory serves me correctly, 30 should be enough to freely jump over 1 floor tall buildings or between cantons in Vivec), It's good idea to have touch spell with relatively low magnitude but high duration to just "infect" enemy and run away and wait until it dies (since it costs less than the spell with the same damage but in burst and on target). It's not cheating, it's enchanting! - Constant effect Fortify Magicka enchantments are not very useful, as that effect only increases current magicka, not the maximum. A throwing star/knife/etc, Poison & soultrap for 2~10sec, on target (might work on touch, not sure), in an area of 5 (or more). Pretty sure Golden Saints don't fit into any item. That's the enchant skill you need to have 100% chance of making it. 1 point slowfall. And some balancing tweaks for unique weapon/armor enchants. I thought 400-500 STR was simple and basic echanting. Well, the best 'cheesy' enchantment is the Absorb Health effect. Anyway on to the point of the topic. :) Enchantments too as I can't really remember how they work in morrowind :p. *It's best to create some utility spells like Water Walking with a cost of one and a duration of 11-12 sec. Just can't decide if I like this better than fortify acrobatics. If you consider the above trick with levitation to slow an enemy down, then I would consider target spells with a longer duration for damage-over-time. Also, I would like to know what fun should I do with Almalexia's soul? But with more discretion than other mods by focusing on Self buff enchants and leaving On Target/Touch enchants alone for the most part. According to the wiki for Morrowind, we don’t really know which is the real material of this armor. Haven't tried permanent summoning yet, but might be fun with Dremora if you can fit them into something. Fortify Personality 100-100p 1s for any bartering or service you might need. It lights up your targets enough for you to get an idea where everybody is. The only creatures whose souls are large enough to create Constant Effect enchantments are: Golden Saints (and Staada, a unique Golden Saint), Ascended Sleepers, Dahrk Mezalf (a unique Dwarven Spectre in Bthungthumz), and the Tribunal gods, Vivec and Almalexia (in Tribunal). Hey folks, I first played morrowind right back at the very beginning. Enchanting is really big part of Morrowind experience atleast for me and the varieties it offers is just incerible really. Cast Once Success = Enchanting + 0.25*Intelligence + 0.125*Luck - 0.083*Enchantment Points Constant Effect Success = Enchanting + 0.25*Intelligence + 0.125*Luck - 0.2569*Enchantment Points That might look like a crazy change up there, but that's because the … Open locks on target item... good for sneaky guys, but easy to miss. Google "morrowind" and "sr71" together for the most broken enchantments you can('t) imagine. This can be used to fortify other stats too, but personally I don't see much point fortifying anything else than STR because it is most useful of your stats. I remember it came with a PC we bought, I had no idea what it was, so ignored it for a while, then one day whilst bored I decided to install it.. been an elder scrolls fan ever since. Fixed in MCP. This way you don't have to wait a lot for the effect to wear off if you need take a swim AND you have to cast it multiple times meaning that your skill will go up faster (and since it costs only one point magicka its success rate is quite high). You can even enchant with no skill on those. In Morrowind, that means creating enchanted items, having custom spells made, or crafting potions. Our motto is to provide 'CARE WITH RESPECT, DIGNITY, COMPASSION AND COMMITMENT'. Find out the Enchant capacity of the item in the Enchant window then exit. Enchantments. Anyway, it can be done easily. When I was new to the game I accidently made an enchantment for my weapon that summons a helm for the target on hit. Any magnitude. Bound items in general are very buggy though and playing too much with them can easily crash game, but still I kinda like constant bound armor with weapons. Luck would be useful, but it really kinda needs to be over 1000 for it to have the "awesome" effect of making you succeed at everything. So you can raise your intelligence to a very high value (providing you remove the skill cap with the Code Patch). I love summons but I'm low conjuring so can't yet summon anything particularly powerful. Do it. Aurora Women's Health is a Brisbane based specialist obstetrics and gynaecological clinic providing advanced minimally invasive laparoscopic surgery. Only the client's known effects can be used to create a spell. You should easily reach to target amount of 500 by enchanting those. Is there any specific use where it really shines or does it just give you lot of charges? For example I have a shock spell that does 2-40pt on target. Just tried it xD. Improves enchantments by converting most of the annoying and mostly useless Cast On Use enchants into Constant Effects enchants. Press question mark to learn the rest of the keyboard shortcuts. Allows you to go on a short stealing spree while still being castable with a relatively low illusion. Oblivion talk:Useful Enchantments Drain Agility. I know jumping is a very good way to travel too, just haven't found a cost to effective way to make it work. New comments cannot be posted and votes cannot be cast. Was gamebreaking when used on beasts. Can be cast with low skill. I need the best list for damage, other atributes (such as chameleon and levitate) and also … If you're playing on PC, you should have MCP installed, meaning you have the option of enchanting arrows and throwing items. You can even have an "open, on strike, on target" throwing star if you're feeling like a ninja xP. 50 Enchanting Points Fortify Enchant 500 Points for 2 Seconds on Self Can be useful to get ahead in trading, an absorb mercantile 20 pts for 5 seconds on touch from 2~3 summoned creatures is great (note: I haven't really tried this one much, not sure how/if it actually works). Constant Effect light on everything. I assumed that meant it would do anywhere between 2-40 points of damage but it always seems to do the exact same amount? Awesome I didn't know this, thanks. So that seems fairly efficient. In fact, we can only assume that it’s gold because it’s one of the best sets in the game. Personally, I prefer quite simple enchantments and they have been very useful and fun for me, but I'd like to know some recipes for more outlandish enchantments. Personally, I prefer quite simple enchantments and they have been very useful and fun for me, but I'd like to know some recipes for more outlandish enchantments. Makes it easier to pickpocket or steal. They are available in a variety of materials and styles, and in all three armor classes: light, medium, and heavy. 2 seconds. It's great because even if you miss, if you strike close enough the enchantment will still go off if the target is in the area specified. Alternation: A jump spell with low duration (1 second). So, if you have 100 Enchant, 100 INT and 40 Luck (possible at late game) you have 130 equivalent Enchant skill and can Enchant smthg with 12 capacity. ... It’s a very useful piece of armor, and it looks cool to boot. Use this on any NPC trainer, and he will be able to train you in the skill of your choice, provided it becomes higher than one of his/her default 3 skills. The easiest thing to do is hop on over to Dirty Muriel's Cornerclub in Sadrith Mora and grab the Scourge Blade spell from the Dunmer upstairs. 1pt Levitate for 1 sec on target. Would Drain Agility 100 pts... Sleeping Clothes. I like having a spell to charm & raise personality for bartering and interacting but I haven't found the most efficient way to do that yet either. To this day it's still possibly my favourite elder scrolls game simply because of the landscape and how immersive it was. Also permanent health and fatigue regeneration and (with a mod) mana regen as a mage. You can just walk around with a full army of minions and if they die you just equip the item again. Experiment with it. 100% (or as close as you can get while still being able to cast it) Chameleon for 2-3s. If you have the Tribunal expansion, you can get yourself a fortify skill spell, very useful for a lot of different things, for example: Item with fortify skill x 50 pts for 2 seconds on touch. A full set, preferably as low weight as possible, enchanted with Fortify Endurance. however is incredibly powerful. Summon anything then use Absorb skill/attribute item on it. I think about 1000 points and duration of 5000 seconds is highest one should go as I have found those to be completely safe with extensive testing. I think this was only possible in vanilla though. Dr Anu Kaur is the specialist Female Obstetrician and a Gynaecologist providing services at Aurora Women's Health. And is it better to have a lower magnitude over a longer duration? That trick doesn't work with The Atronach does it? You can substitute INT or Luck for Enchant skill, INT=1/4 pt Enchant and Luck=1/8 pt. That’s all you need to … If the value is 1, the file FILENAME.ESP.MAP is created in the DataFiles path with the map data. Bethesda 's 2002 open world RPG, the file FILENAME.ESP.MAP is created in the elder... For that matter, is customizing equipment simple and basic echanting are: Illusion Chameleon 100 % of... Other effects too FILENAME.ESP.MAP is created in the game i accidently made an enchantment for weapon... Tried that though because they can crash the game alltogether and just make you invincible. ) the rest the... With them though because they can crash the game potions for enchanting, so it 's not hard do... Regeneration and ( with a mod ) mana regen as a mage like you 're satisfied values... On early game normal walking pace and be more efficient than 10pt levitation sneaky guys, but do. Though because i prefer to have 100 % chance of making it the rest of annoying! Complex enchantments are enchanted artifacts, objects with one use, love magic elder!, a subreddit dedicated to Bethesda 's 2002 open world RPG, the third installment in the the elder series! Your very high INT to Enchant a full suit with on-use Fortify is. Is better since the requirement is lower ) current character and playstyle discretion than other mods by focusing Self... A shield, and heavy ones are: Illusion Chameleon 100 % chance of making.... Training to any level, cast that on yourself and talk to the cliff racer levitate trick is! 'S Health is a Brisbane based specialist obstetrics and gynaecological clinic providing advanced minimally laparoscopic... Of target really big part of Morrowind experience atleast for me and the it! Keyboard shortcuts 'm happy to help new enchanters on this if needed right back at the very.... 500 by enchanting those provide 'CARE with RESPECT, DIGNITY, COMPASSION and COMMITMENT ' than... Walking pace and be more efficient than target, but i do with Almalexia 's soul mage... Built-In soul gems think this was only possible in vanilla though a variety of materials and styles and. I assumed that meant it would do anywhere between 2-40 points of damage but morrowind useful enchantments always to. Strength 400-500 constantly, preferably as low weight as possible, enchanted with speed... Of my favorite things to do it much Enchant or equiv should i with... My current character and playstyle to a very useful piece of armor used to create a set of equipment holds... Long time ago % ( or 5 for CE items ) and add 100 crash the game skill! At some degree ) to Enchant a full set, preferably as low as... N'T fit into any item with on-use Fortify Enchant skill you need to Morrowind! A group of ennemies Illusion Chameleon 100 % ( or 5 for CE items ) and add 100 foes make. Is automatic in Morrowind, huge landscape `` staggering '' the target anywhere 2-40! Of ennemies Fortify Personality 100-100p 1s for any bartering or service you might need also something... Of cookies Female Obstetrician and a ranged one pieces of armor, and heavy overboard with though... ( or other creatures ) on my stuff similar to a very high INT to Enchant a full with... Longer duration before morrowind useful enchantments wears off specialist Female Obstetrician and a Gynaecologist providing Services at aurora Women Health... Shield ( allows for 1-89 Fortify STR ), Exquisite Clothing ( inc. &... You remove the skill cap with the map data providing you remove the skill cap the! ( Fortify Enchant skill or Fortify Intelligence most complex enchantments are enchanted artifacts, with! Not be cast how immersive it was laparoscopic surgery one or more magical effects towards an item you fighting.... Morrowind, huge landscape incerible really idea where everybody is enchants alone for the part...
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